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Question by vovx · Apr 09, 2018 at 07:30 PM · spritetilemaptileget

Get sprite of Tile

How to get sprite of tile at x,y position in tilemap?
I see only one way: TileBase.GetTileData(), but it requires ITilemap argument, while i have only Tilemap. Maybe there's better solution exists?

 Tilemap tileMap = gameObj.GetComponent<Tilemap>();
 TileBase[] tiles;
 BoundsInt bounds = tileMap.cellBounds;
 tiles = tileMap.GetTilesBlock(bounds);
 TileData td = new TileData();
 tiles[0].GetTileData(Vector3Int.zero, new ITilemap ???, ref td); //error here
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avatar image sophiadaniels · Apr 20, 2018 at 02:35 AM 0
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i can't figure out where you can get the ITilemap that references a tilemap..... but i did a broken hack of the ruletile class from the github.... i basically added a public ITilemap to the class and then have it store the ITilemap that's passed to it in the GetTileData..... but it completely breaks if you have more than one tilemap.

i really wish the documentation would include an example of how you can get the ITilemap to pass to that function....

update: if you're using RuleTiles i was able to change the ITilemap to Tilemap in all of it's RuleCheck functions. and then use tilemap.GetComponent() when the GetTileData function and GetAnimation function call those rule checks... .and then copy the GetTileData function and have it take a regular Tilemap.... it worked for my purposes....

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Answer by Ekaitzdev · Aug 05, 2020 at 09:30 PM

  Tile.sprite
 

https://docs.unity3d.com/ScriptReference/Tilemaps.Tile-sprite.html

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Answer by SAF_Joseph · Mar 02, 2019 at 03:35 AM

Does anyone want an answer to this problem? @vovx

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avatar image haruna9x · Mar 02, 2019 at 04:43 AM 0
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https://docs.unity3d.com/ScriptReference/Tilemaps.Tilemap.GetSprite.html

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