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This question was closed May 07, 2020 at 09:28 PM by George_C for the following reason:

Found the answer on a different forum.

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Question by George_C · May 11, 2020 at 08:17 AM · physicsunity 2daddforcepcstrange

Inconsistent add force across PCs

So I'm having a very strange issue with Unity. I'm currently using Add.Force muliplied with a jumpheight float and Time.DeltaTime to make my 2D character jump it works as expected in the editor but when I make a build the character won't jump at all unless I'm screen sharing in Discord at which point it jumps twice the high it should. Stranger still if my friend try the build on their computer the character jumps every time with the extra height. I've tried updated to the latest Unity version and importing the character as a prefab but the issue still persists. Dose anyone have any ideas about what could be causing this?

Heres My code:

//Jump if (grounded == true) { if (Input.GetKeyDown(KeyCode.Space)) { grounded = false; transform.GetComponent<Rigidbody2D>().AddForce(Vector2.up * _jumpForce * Time.deltaTime); } }

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