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This question was closed Sep 22, 2019 at 03:07 AM by Beginner_at_Unity for the following reason:

Correct code finally found.

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Question by Beginner_at_Unity · Aug 02, 2019 at 07:39 AM · gameballbehaviourstrange

Flick soccer: Code correct but ball refuses to turn left/right

Update: I checked my code with the instructor's code and there's nothing wrong:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class GameController : MonoBehaviour
 {
 
     [SerializeField]
     GameObject ballPrefab;
 
 
     [SerializeField]
     float ballForce;
 
 
     GameObject ballInstance;
     Vector3 mouseStart;
     Vector3 mouseEnd;
 
     float minDragDistance = 15f;
     float zDepth = 25f;
 
     void Awake()
     {
 
     }
 
 
     // Use this for initialization
     void Start()
     {
         CreateBall();
     }
 
     // Update is called once per frame
     void Update()
     {
 
         if (Input.GetMouseButtonDown(0))
         {
             mouseStart = Input.mousePosition;
         }
 
         if (Input.GetMouseButtonUp(0))
         {
             mouseEnd = Input.mousePosition;
 
             if (Vector3.Distance(mouseEnd, mouseStart) > minDragDistance)
             {
                 //throw ball
 
                 Vector3 hitPos = new Vector3(Input.mousePosition.x, Input.mousePosition.y, zDepth);
 
                 hitPos = Camera.main.ScreenToWorldPoint(hitPos);
 
                 ballInstance.transform.LookAt(hitPos);
 
                 ballInstance.GetComponent<Rigidbody>().AddRelativeForce(Vector3.forward * ballForce, ForceMode.Impulse);
 
                 Invoke("CreateBall", 2f);
             }
 
         }
 
 
 
 
     }
 
     void CreateBall()
     {
 
         ballInstance = Instantiate(ballPrefab, ballPrefab.transform.position, Quaternion.identity) as GameObject;
     }
 }
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Answer by Santifocus · Sep 21, 2019 at 05:19 PM

ballInstance.transform.forward NOT Vector3.forward Vector3.forward = Vector3(0,0,1)

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Answer by Beginner_at_Unity · Sep 22, 2019 at 02:54 AM

Thank you very much. This issue has been leftout for many months.

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