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Question by am_GA · Feb 19, 2019 at 05:29 PM · mechanimindexoutofrangeexception

GetNextAnimatorClipInfo throws IndexOutOfRangeException

I have animations loaded via asset bundles. I can do the following with no issue:

 animatedGameObject.GetComponent<Animator>().GetCurrentAnimatorClipInfo(0)[0].clip.name

But the following throw an error:

 animatedGameObject.GetComponent<Animator>().GetNextAnimatorClipInfo(0)[0].clip.name;
 animatedGameObject.GetComponent<Animator>().GetNextAnimatorClipInfo(0)[0].ToString();

Error:

 IndexOutOfRangeException: Array index is out of range.

animatedGameObject.GetComponent<Animator>().GetNextAnimatorClipInfo(0).Length returns 0

Why doesn't the next clip exist? Is it because of asset bundling? How can I access it? Thanks in advance.

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avatar image am_GA · Feb 19, 2019 at 05:33 PM 0
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Also any other methods of getting the name of the next clip in an animation controller are more than welcome.

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