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Question by kannan21 · Sep 18, 2014 at 08:28 AM · editoreditor-scriptingcustom editorfoldercustom-editor

Custom editor script for folders?

Like we can write custom editor scripts for a specific class. We can write custom editor scripts for all monoscripts by doing this

 [CustomEditor(typeof(MonoScript))]

But how to write a custom editor inspector for a folder in unity? I've seen it in a video. How to do that? What is the type for folders?

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avatar image vexe · Sep 18, 2014 at 08:34 AM 0
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How would you make use of [CustomEditor(typeof($$anonymous$$onoScript))]? Could you elaborate more on an editor for a folder? - folders, files, etc are represented as UnityEngine.Objects in unity

avatar image gjf · Sep 18, 2014 at 08:56 AM 0
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can you link to the video...

avatar image d3ullist · Sep 18, 2014 at 09:03 AM 0
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typeof(directory) $$anonymous$$aybe ?

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Answer by jj_unity328 · Jun 22, 2018 at 08:33 AM

Folders inherit from DefaultAsset.

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