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Question by romeo160705 · Jul 04, 2020 at 02:21 PM · scripting problemscenescene-loadinglevelscene-switching

I made an levelcontroller in c# but it always goes back to level 2 does someone know how to fix this?

Everytime i start a level that is not level 1 i automatically go back to level 2 and when i start at level 2 i have to do it twice but i want players to choose wich level they want to start. here is the code: public class LevelController : MonoBehaviour { private static int _nextLevelIndex = 1; private Enemy[] _enemies;

 private void OnEnable()
 {
     _enemies = FindObjectsOfType<Enemy>();
 }

 void Update()
 {
    foreach(Enemy enemy in _enemies)
     {
         if (enemy != null)
             return;
     }

     Debug.Log("You killed all enemies");

     _nextLevelIndex++;
     string nextLevelName = "Level" + _nextLevelIndex;
     SceneManager.LoadScene(nextLevelName);
 }
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Answer by mbro514 · Jul 04, 2020 at 02:43 PM

I think that your problem is that you're setting the default value of _nextLevelIndex to 1, regardless of the scene you're starting in. Thus, when you finish the level, and _nextLevelIndex increases by 1 (giving it a value of 2), the scene "Level 2" is always loaded.

What I would do to fix this is make _nextLevelIndex a public variable or a private variable with [SerializeField] on top of it. Then, in the inspector in each scene, I would set _nextLevelIndex to the number of the level. That should solve your problem.

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Answer by romeo160705 · Jul 04, 2020 at 02:56 PM

Thanks for the help man everything works fine now you saved me a lot of time

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avatar image mbro514 · Jul 04, 2020 at 04:03 PM 0
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You're welcome! I'm glad I could help!

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