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Question by Windyone · Feb 08, 2017 at 06:44 AM · scripting problemerrorerror messagescripting beginner

An instance of type 'UnityEngine.Behaviour' is required to access non static member 'enabled'.

Hi, I got the error in the title when I tried to disable a Animation component. All I need to know is how to put ' UnityEngine.Behaviours ' into my script.

Here's My Code:

 var MuzzelFlashGo : GameObject;
 var NoAnimationGO : GameObject;
 
  
 function Start () {
  
     Animation = gameObject.GetComponent("Animation");
     Animation.enabled = false;
      
 }
 
 function Update () {
     if(Input.GetButtonDown("Fire1")) {
         var gunsound : AudioSource = GetComponent.<AudioSource>();
         gunsound.Play();
         MuzzelFlashGo.SetActive(true);
         MuzzelFlashStop();
         GetComponent.<Animation>().Play("GunShot");
         GlobalAmmo.LoadedAmmo -= 1;
     }
     if (Input.GetButtonDown("Fire1")) {
         if (GlobalAmmo.LoadedAmmo < 0) {
             GlobalAmmo.LoadedAmmo += 1;
         }
         if (Input.GetButtonDown("Fire1")){
 
             if (GlobalAmmo.LoadedAmmo < 0)
                 NoAnimation();
 
         }
     }
 }
 
 function MuzzelFlashStop() {
 
     yield WaitForSeconds (0.1);
     MuzzelFlashGo.SetActive(false);
 
 }
 
 function NoAnimation() {
 
     Animation.enabled = false;
 
 }

All I need to know is how to put 'UnityEngine.Behaviours' into my script.

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avatar image hexagonius · Feb 08, 2017 at 08:08 AM 0
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don't use Animation as a variable name, because it's also a class in unity.
where is that variable you assign to in Start declared anyway?

avatar image Windyone · Feb 08, 2017 at 07:41 PM 0
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I don't quite understand what you mean there. I am only a beginner but there is no variable in Start is there? I don't know.

avatar image hexagonius Windyone · Feb 09, 2017 at 07:50 PM 0
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 function Start(){
 GetComponent.<Animator>().enabled = false;
 }

same goes for the last function you've written

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