Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Orloffyeah · Jul 11, 2014 at 04:41 PM · instantiateupdatevoid

Make Something Happen Just Once In Update()

Hi, my problem here is that for my game I'm making it so that if the player kills a certain amount of enemies, a helicopter appears and passes by. The problem is that when the player reaches the number (15), a bunch of helicopters appear until I kill 1 more, how can I make it so that it only spawns once?

KillCount Code:

 using UnityEngine;
 using System.Collections;
 
 public class KillCount : MonoBehaviour {
 
     public int kills = 0;
     public GameObject heli;
 
     public void Add () 
     {
         kills += 1;
     }
     
     void Update () 
     {
         if (kills == 15)
         {
             Instantiate(heli, transform.position, transform.rotation);
         }
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
4
Best Answer

Answer by alwayscodeangry · Jul 11, 2014 at 05:02 PM

The simplest solution would be to move your if statement into the Add() function, and completely remove the polling in Update(). This should ensure it will only trigger at the exact point the count hits 15 (assuming the count can't go down):

 using UnityEngine;
 using System.Collections;
 
 public class KillCount : MonoBehaviour
 {
     public int kills = 0;
     public GameObject heli;
 
     public void Add()
     {
         kills += 1;
 
         if (kills == 15)
         {
             Instantiate(heli, transform.position, transform.rotation);
         }
     }
 }



Comment
Add comment · Show 5 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image alwayscodeangry · Jul 11, 2014 at 05:13 PM 0
Share

Oh, and you should probably make kills private to avoid other objects bypassing your Add() function.

avatar image Orloffyeah · Jul 11, 2014 at 07:40 PM 0
Share

Thanks, I tried all the answers and this is what suits me best. Apreciate it pal :)

avatar image alwayscodeangry · Jul 11, 2014 at 07:51 PM 0
Share

Happy to help :)

avatar image ars_longa · May 03, 2020 at 08:45 PM 0
Share

Hello there! Ok, maybe I'm hella thick, but is Add() a custom method or a standard Unity thing? I can't find it anywhere in the scripting API, so I assume it's custom. But in that case, when exactly is it going to get called? Sorry if this is a weird question, and thanks in advance.

avatar image Lolypop79 ars_longa · Jun 27, 2020 at 05:26 AM 0
Share

Add() is a custom thing, it's just a name. It can be named ANYTHING.

avatar image
5

Answer by SirCrazyNugget · Jul 11, 2014 at 05:02 PM

 private bool heliSpawned;
 
 void Update(){
   if(kills == 15){
     if(!heliSpawned){
       Instantiate(heli, transform.position, transform.rotation);
       heliSpawned = true;
     }
   }
 }

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
1

Answer by Tricephalus · Jul 11, 2014 at 05:29 PM

I don't know if it's the correct way, but here's how I would do it:

 using UnityEngine;
 using System.Collections;
  
 public class KillCount : MonoBehaviour {
  
     public int kills = 0;
     public GameObject heli;
     public boolean heliActivated = false;
  
     public void Add () 
     {
         kills += 1;
     }

     void HeliCall()
     {
       Instantiate(heli, transform.position, transform.rotation);
       heliActivated = true;
     }

     void Update () 
     {
         if (kills == 15 && heliActivated == false)
         {
             HeliCall();
         }
     }
 }

Hope it helps

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

25 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

GameObject instantiates too many objects in update 2 Answers

Collision check on Placement 1 Answer

Prefabs Transforms LookAt 0 Answers

How should i add raycast to multiple game objects??? 0 Answers

Refrencing Instantiated Object 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges