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Question by louis_h · Jun 09, 2020 at 08:36 PM · uilayerseventsystemselectionphysics.raycast

One EventSystem for 'physical' objects and one for UI ?

Hi,

I want to be able to select a 'physical' object in my scene (a player, a building, ...) and then display (and interact with) a UI (both with the mouse pointer).

Right now i use the EventSystem, InputSystemUIInputModule, PhysicsRaycaster, Selectable and a GraphicRaycaster on my UI Canvas. This works for selecting an object in the scene (and displaying the UI in the OnSelect method of that object).

But when I click the UI, that object in the scene gets deselected and the UI disappears (through the OnDeselect method) (which makes sense).

I'm not sure what the normal way of achieving this is. Shouldn't i use the EventSystem for selecting those objects ? (It works perfectly for it tho) Can I use 2 EventSystems ? One for objects in the scene and one for UI ?

Thanks in advance

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