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Question by DYV · May 29, 2020 at 08:43 AM · destroy objectdeathvoid

two deaths of one object at once

Hi, here is my code

     public void Hit(int damage)
     {
 
         currentHealth -= damage;
         // If the current health is less than or equal to zero...
         if (currentHealth <= 0)
         {
             // ... the enemy is dead.
             Death ();
         }
     }
 
 
     void Death ()
     {
 
         Instantiate(explosion, transform.position, transform.rotation);
         gameController.AddScore (scoreValue);
         Destroy (gameObject);
     }

In most cases it works perfectly but sometime I have two explosions at once. I think that two different bullets kill the object at once and I get two explosions and double score. Could someone suggest me a solution? I would appreciaste it :)

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Answer by KoenigX3 · May 29, 2020 at 01:57 PM

Either create a boolean value dead and use it to determine whether Death was called already, or stop Hit from being processed after it takes another bullet when the character has 0 or less health.

 bool dead = false;
 
 public void Hit(int damage)
 {
    currentHealth -= damage;
    if(currentHealth <= 0 && !dead) Death();
 }
 
 void Death()
 {
    dead = true;
    // The rest of the code
 }


The second option:

 public void Hit(int damage)
 {
    if(currentHealth <= 0) return;
 
    currentHealth -= damage;
    if(currentHealth <= 0) Death();
 {
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avatar image DYV · May 29, 2020 at 03:00 PM 0
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thank you. that is a good simple solution:)

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