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Question by CutTheChitChat123 · Apr 14, 2020 at 02:31 PM · collidertransform.positionvoiddebug.log

how do i make my cube go down the y axis?

ive been trying to make a destruction effect but the collision doesnt work
this is code:

        void OnTriggerEnter(Collider other)
     {
         if (other.gameObject.CompareTag("Player"))
         {
             transform.position = new Vector3(0,-5,0);
 
             Debug.Log ("yes");
         }
     }

help?

note: I'm an amateur at coding

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avatar image Hellium · Apr 14, 2020 at 08:12 AM 0
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Yes and? What is your issue?

  1. Are you working with 2D physics or 3D physics?

  2. Is OnTriggerEnter called?

  3. Is the condition evaluated to true?

  4. Is the yes message appearing in the console?

  5. What is the current behaviour?

avatar image CutTheChitChat123 Hellium · Apr 14, 2020 at 02:12 PM 0
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I'm Working With 3d

i just want the cube to fall thru the ground when touched by player

edit: the problem is that the code doesn't work

avatar image Hellium CutTheChitChat123 · Apr 14, 2020 at 03:23 PM 0
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When you go to your mechanic indicating your car does not work, do you just give him/her a photo of your car? Even if he/she ask questions about what's wrong which could help diagnose the problem? Telling him/her "my car doesn't work" won't help, believe me.

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Best Answer

Answer by JustAbhi · Apr 14, 2020 at 04:00 PM

@CutTheChitChat123 so you what you have down is that you have placed the object at position -5 on y-axis.

This is a just a position change which is permanent.If you want to make it fall on the y-axis use this code :-

  public Rigidbody obj;
     public float speed;
     private void OnTrigerEnter(Collider other)
     {
         if (other.gameObject.CompareTag("Player"))
         {
             obj.velocity = new Vector3(0f, speed, 0f);
         }
     }




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