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Question by jjain · Jul 17, 2019 at 05:09 AM · gameobjecttransformsendmessagevoidmessage

Make message to other gameObject stop.

In my project, I have a gameObject go to a certain position when it receives the message "CueReset" from another object. However, I want it to only change the position once, not continually put it back to the same spot each frame. How can I do this? Please note that I have very little experience.

void ResetCue() { transform.position = new Vector3 (CueX,.09895F,CueZ); }

Thank you so much for answering.

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Answer by GhostlyFedoras · Jul 17, 2019 at 10:43 AM

You could add a Boolean value so that it knows if you've done it before, When it has been runthrough once set the value to false.

 bool Neverdone = true;
 
 void ResetQue()
 {
     if (Neverdone == true)
     {
     transform.position = new Vector3 (CueX,.09895F,CueZ);
     Neverdone = false;
     }
 }
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