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Question by legitness211 · Jan 25, 2018 at 05:01 PM · updateactivevoidshow

Void Update. Only once.

Hi, I need to show an Insterticial Ad when the player is dead ussing this Script:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class aaa : MonoBehaviour {
 
     public GameObject GameOverSplash;
 
     void Update()
     {
         if(GameOverSplash.active)
         
            {
                EasyGoogleMobileAds.GetInterstitialManager().ShowInterstitial();
            }
     }
 
 }

An it works but the Script show a Ad every second. But when I use Void Start, It does not work.

I need to show the Ad only once.

Thanks for the help.

Have a good day.

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Answer by Hellium · Jan 25, 2018 at 05:08 PM

Simply disable after you have called the function:

      void Update()
      {
          if(GameOverSplash.active)             
             {
                 EasyGoogleMobileAds.GetInterstitialManager().ShowInterstitial();
                 enabled = false ;
             }
      }

Or, use coroutines:

  IEnumerator Start()
  {
      yield return null ; // Wait one frame
      EasyGoogleMobileAds.GetInterstitialManager().ShowInterstitial();
  }
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avatar image legitness211 · Jan 25, 2018 at 05:20 PM 0
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Yeah man, It works with the first, but the script shows the Add two times.

avatar image Hellium legitness211 · Jan 26, 2018 at 08:32 AM 0
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Are you sure you haven't attached the script twice? ($$anonymous$$aybe on two different objects)

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Answer by pekaram · Feb 18, 2018 at 12:50 PM

Instead of using an aaa.Update(), you can use GameOverSplash.OnEnable() method. https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnEnable.html

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Answer by taib · Aug 09, 2020 at 03:41 AM

the simple way, like i always do, i make prefab and put some ads script inside that prefab and instantiate that prefab after enemy or player die.. and destroy it around 0.1f..

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