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This question was closed Nov 29, 2016 at 09:30 PM by Platiniumekk for the following reason:

Problem is not reproducible or outdated

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Question by Platiniumekk · Nov 22, 2016 at 09:35 PM · raycastangleray

How to change ray angle of inclination

Hi Guys! I have a little problem. I want to do little bit more realistic shots. When i have a ray from main camera then shot is going in a straight line. I want to do ray angle but i dont know how. I tried with quaternions but i think this isn't good solution. Can you help me please?

PS. I dont want bend ray.

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avatar image Filhanteraren · Nov 22, 2016 at 09:51 PM 0
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I guess you could ray the first one a certain distance and then continue from that position with a new angle. Was that what you had in $$anonymous$$d?

avatar image Platiniumekk Filhanteraren · Nov 22, 2016 at 10:05 PM 0
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yes but i dont know how to make angle

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Answer by Filhanteraren · Nov 22, 2016 at 10:44 PM

  Vector3 forward = this.transform.forward;
  forward = Quaternion.AngleAxis(45, Vector3.up) * forward;

Use this as your forward Vector3 when doing the raycast.

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