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Question by
Jens Rasch · Jan 13, 2013 at 07:10 AM ·
rigidbodyaxisconfigurablejointaxes
What are X, Y and Z referring to in Rigidbody and Configurable Joint?
I have coordinate axes on the top right corner of the scene window, x, y and z. In Configurable Joint, I have a local axis that will define the object's natural rotation based on physics simulation. So I assume that what it means is that I put a 1 in the axis' name it should rotate around and a 0 where it shouldn't. But that wasn't true. Same applies to Constraints in Rigidbody.
In general, what are X, Y and Z referring to in Rigidbody and Configurable Joint? I am talking about XMotion, Angular XMotion, XLimit, Axis-X, etc...
As most people seem to speak german here, reply in german if you can.
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