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Question by Alexcz · Oct 27, 2015 at 09:57 AM · c#collisioncollidercharactercontroller

How do I use the capsule Collider?

I'm trying to figure out how to detect collisions with a capsule collider through my own code, not through the unity character controller. However, I'm not sure on how to do this, or where I can look for examples when creating the code for detecting collisions. I've already made my own code to move the game object only in the x and y axis like I want, I just need to properly make a capsule collider now! If someone could just post me an example, or a video of how to use the capsule collider to detect collisions that'd be great. Be gentle with me please, I'm kind of new to using capsule colliders in unity! :) (I'm using C#.) Thanks!

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Answer by TheRobWatling · Oct 27, 2015 at 11:40 AM

The following link should give you the information you require. Capsule collision will work using this method as Box, Sphere, Capsule can all use the same collision detection.

https://unity3d.com/learn/tutorials/modules/beginner/physics/on-collision-enter

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avatar image Alexcz · Oct 27, 2015 at 12:17 PM 0
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I'll have to thank you, that video also had a couple other ones I could potentially use in the future to the side of it prior in the series. It introduced quite a bit to me.

avatar image TheRobWatling Alexcz · Oct 27, 2015 at 02:47 PM 0
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Glad to hear it helped, there are lots of video tutorials on the unity3d website but there are also fantastic tutorials on youtube too, for some advanced step by step tutorials you can see - Sebastian Lague - https://www.youtube.com/user/Cercopithecan on youtube.

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