Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by JPower · Mar 13, 2018 at 10:27 AM · camera movementjitterthird-person-camerasmooth follow

Spherical Movement follow Camera jittery movement.

I have a scene where the player is able to walk 360 degrees around a spherical planet. It is kept on the sphere using transforms and is oriented using cross product vectors. The movement directions are camera relative.

My problem is the camera which follows the player and determines the relative directions, movement is jittery when moving and rotating.

I am aware that Lerp and Smooth functions should be used but I need help in implementing them into my current situation.

If anyone could point me in the right direction I would greatly appreciate it. Thanks in advance.

Here is my current code for the camera movement.

 public class TP_SphericalCamera : MonoBehaviour {
     public string tag = "Player";        //replacing with Player target Gameobject
     public GameObject targetLookat;     //the target the main camera will focus on. 
     private Vector3 cameraOffset;
     public float cameraSpeed = 1.0f;
     public float cameraRotationSpeed = 30.0f;
     public float distanceCameraIsBehindPlayer = 10.0f;
     public float distanceCameraIsAbovePlayer = 2.0f;
     private GameObject player;
     void Start () {
         if (targetLookat.gameObject == null)
             return;
         player = targetLookat;
         cameraOffset = player.transform.position - player.transform.position + new Vector3 (0, -distanceCameraIsAbovePlayer, distanceCameraIsBehindPlayer);
     }
 
     void Update () {
         //GameObject player = targetLookat;
         Vector3 goalPosition;
         Quaternion goalRotation;
 
         //move camera to player position only for rotating. not seen in frame
         goalPosition = player.transform.position;    //camera behind the player    
         //change the camera orientation
         goalRotation = Quaternion.LookRotation(player.transform.up, -player.transform.forward );
         //move camera back to original position relative to oofset annd LookRotation
         goalPosition -= (transform.rotation * cameraOffset)  ;    //make it behind the player
 
         //following the player
         Vector3 goalDirection = (goalPosition - transform.position);
         Vector3 goalOffset = goalDirection * cameraSpeed * Time.deltaTime;
         //if need to move the camera
         if (Vector3.Dot ((goalPosition - transform.position), goalPosition - (transform.position + goalOffset)) > 0.01f) {
             transform.position += goalOffset * Time.deltaTime;
         } else {
             transform.position = goalPosition;
         }
         //rotate the camera
         transform.rotation = Quaternion.RotateTowards (transform.rotation, goalRotation, cameraRotationSpeed * Time.deltaTime);
     }
 }
 




Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

73 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why is 2d camera not smooth at 30 FPS 0 Answers

Camera follow jitter 3 Answers

How to make camera follow player smoothly? 1 Answer

Third Person Camera 1 Answer

Camera jitters / lag behind when jumping or falling 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges