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Character pointing on terrain "wall" after jumping
Hi, I'm going to explain my problem:
I'm using CharacterController for making player jump. When my player goes to a terrain "wall" doesn't climb it, so the slope limit value of the character controller it's ok. But if I jump while moving my character, it poses on the "wall" of terrain. Obviously, this is no good for a game...
How can I fix this? The player is grounded at that moment. I have thought to put invisible colliders, but I want to know if there is a better way to avoid this problem.
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