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Question by CrapShackerGames · Mar 04 at 10:38 PM · values

so i am making a hard mode but the values are not changing can you help?

so in another script i have it setup to run the hard bit of the script but the values dont change in game

{ public Rigidbody Player; public float m_speed, rotatespeed; public bool failSafe; void Start() {

 }
 public void HardMZ()
 {
     if (failSafe == false)
     {
         m_speed =- 200;
         failSafe = true;
     }
 }
 void FixedUpdate()
 {
     if (Input.GetKey(KeyCode.W))
     {
         Player.velocity = transform.forward * m_speed * Time.deltaTime;
     }
     if (Input.GetKey(KeyCode.S))
     {
         Player.velocity = -transform.forward * m_speed * Time.deltaTime;
     }
 }
 void Update()
 {
     if (Input.GetKey(KeyCode.A))
     {
         transform.Rotate(0, -rotatespeed * Time.deltaTime, 0);
     }
     if (Input.GetKey(KeyCode.D))
     {
         transform.Rotate(0, rotatespeed * Time.deltaTime, 0);
     }
     
 }

}

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Answer by Caeser_21 · Mar 05 at 12:24 PM

Could you also post the other script that calls "HardMZ()"?

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