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Question by bunny117 · Jan 12, 2021 at 04:24 PM · playerprefsvariablesvaluesamount

Why is my value of a variable playerpref always the same?

I have no expirience with scripting and started a few weeks ago with Unity and some tutorials. But now something doesnt work, so in my game, when you collide with a coin you get some score. This is managed by the ScoreManager Script. I made a Playerpref of the ScoreValue and loaded it in the second script in the game over scene. But the value is everytime 11. I cant find the fault. Thank you in advance.

This is the ScoreManager script:

       using System.Collections;
       using System.Collections.Generic;
       using UnityEngine;
       using TMPro;
       using UnityEngine.SceneManagement;

       public class ScoreManager : MonoBehaviour
        {
       public static ScoreManager instance;
       public TextMeshProUGUI text;

 public int score;



 // Start is called before the first frame update
 void Start()
 {
     if(instance == null)
     {
         instance = this;
     }  

 }
     public void ChangeScore(int coinValue)
 {
     score += coinValue;
     text.text = "Score :" + score.ToString();

     
 }

 public void SaveData()
 {
     PlayerPrefs.SetInt("ScoreText", score);
     PlayerPrefs.Save (); 
 }
 }

and this is the Loadscript in the GameOver scene:

     using System.Collections;
     using System.Collections.Generic;
     using UnityEngine;
     using TMPro;

     public class LoadData : MonoBehaviour
     {
 private int score;
 public TextMeshProUGUI text;

 // Start is called before the first frame update
 void Update()
 {
     score = PlayerPrefs.GetInt("ScoreText");

     text.text = "Score :" + score.ToString();
 }

 }
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Answer by bunny117 · Jan 13, 2021 at 02:25 PM

I fixed it, the problem was that I saved the Playerprefs not in Update method.

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