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This question was closed Sep 07, 2021 at 05:00 PM by Nosmo for the following reason:

Problem solved

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Question by Nosmo · Sep 04, 2021 at 10:15 PM · particlesdestroytriggersdestroy objectzombie

I can't destroy a character after 117f can anyone help?

I have a group of zombies doing the Thriller dance routine and I want to destroy them at the end of the routine to make way for the next group and because it they were left to continue they would eventually go through a building.

It is destroyed at the end perfectly, the problem is with the destruction effect. Instead of playing at the end, it plays throughout the entire set.


Here is a video of what it looks like https://youtu.be/DyVYgkSyWu8 NB: while this video only shows the destruction of 1 of the zombies, I'm intending to destroy them all in the final version.


Here is the code: { public GameObject objectToDestroy; public GameObject DestructionEffect;

void Update() {
Instantiate(DestructionEffect, transform.position, transform.rotation); Destroy(objectToDestroy, 117f); //117f is the length of the dance routing plus a few extra. Debug.Log("Zombie Destroyed - Destroy Zombie"); } }


I have ontriggerenter code that is identical to this and it works perfectly fine. Does anyone have any ideas?

@Hellium

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