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Question by WerewoofPrime · Jul 27, 2020 at 09:10 PM · directionwaypoint

Pointing towards Waypoint

i need help with my waypoint system! I didnt make this script and i dont know what to change. right now the character goes towards the waypoint perfectly, but i need him to POINT towards the next waypoint. is there a way to do this? here is the script:

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Waypoint : MonoBehaviour { public GameObject[] waypoints; int current = 0; float rotspeed; public float speed; float WPradius = 1;

 void Update()
 {

     if (Vector3.Distance(waypoints[current].transform.position, transform.position) < WPradius)
     {

         current++;
         if (current >= waypoints.Length)
         {

             current = 0;

         }
     }
     transform.position = Vector3.MoveTowards(transform.position, waypoints[current].transform.position, Time.deltaTime * speed);

 }

}

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Answer by deniskotpletnev · Jul 27, 2020 at 09:25 PM

And you've added to the waypoints array (public GameObject [] waypoints;) in the Unity editor additional points?

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Answer by UnityedWeStand · Jul 28, 2020 at 12:21 AM

Add this line in your Update(), assuming your character's forward direction is its local positive z axis.

transform.rotation = Quaternion.LookRotation(waypoints[current].transform.position - transform.position)

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