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Space between gameobjects
Hi! I have a lot of enemies in my 2D scene, I want that there is a space between them, so that they do not all stand in the same place when they follow the player, how could I do it? Thanks :)
If you are using nav$$anonymous$$eshAgent, they should naturally try to avoid each other while pathfinding, and also push each other from the way so they can't overlap
Answer by tormentoarmagedoom · May 22, 2019 at 11:11 AM
Hello.
You only need to configure its Nav Agent Radius.
This property is what NAvMEshSystem uses to define "how big" the agents are.
Bye!
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