Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Henrique Dantas · Apr 26, 2011 at 01:16 AM · aipathfindingastar

Can i use A* pathfinding on planes?

Hey guys, what's up! I have a simple question: can i use A* pathfinding from Aron Granberg or from Angry Ant in a plane? Or do i need a specific AI script for flying objects? Thanks! I need to make a plane chase the the player, which is piloting and airplane like this:
Airplane
This is a screenshot of my game edited in Photoshop :D

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Justin Warner · Apr 26, 2011 at 01:18 AM 0
Share

I'd expect you can use it as a basis, but ultimately you'd need to alter it for your needs, as is almost everything lol.

avatar image Henrique Dantas · Apr 26, 2011 at 01:37 AM 0
Share

Yeah! I know i'll need to change something, but, basically, i want to know if these systems can be used with a place with no base, no floor, only air. I'll download the aron A* system, and try to alter it. Thanks!

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Jayde · Apr 26, 2011 at 02:08 AM

A* is a generic path finding algorithm and can therefore be used to solve any pathing problem (whether it's on a surface or not). The only question is whether or not these systems are generic enough to support generating a multilayered grid rather than points on a plane. The challenge with this will be finding a good heuristic for calculating distance to the end goal to make your A* calculation efficient.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Henrique Dantas · Apr 26, 2011 at 02:17 AM 0
Share

Oh thank's! I'll try it!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

A* or AStar Pathfinding doesnt work for me? 0 Answers

A* (AStar) Pathfinding Issue - Path not spawning instantly 0 Answers

How to implement A* to have an AI trying to reach the player 2 Answers

A* Pathfinding project with mecanim animation 0 Answers

[Arongranberg A * Pathfinding Project] How to move units without overlaping of them? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges