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Question by Avash · Dec 17, 2014 at 05:32 PM · c#physicscollidercollidersintersect

What is the best way to check is object intersecting?

I need to check multiple times in one frame is object intersecting with anything. Yes, I could use bounds but then I should generate cube colliders for every object to deal with meshes with holes.

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avatar image richyrich · Dec 17, 2014 at 06:36 PM 0
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OnCollisionStay could be used.

If your objects are irregular, you could use mesh colliders and then set them as convex to give a basic collision approximation

avatar image Avash · Dec 18, 2014 at 02:24 PM 0
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Documentation says OnCollisionStay is called once per frame. How do I make it work multiple times?

avatar image hav_ngs_ru · Dec 18, 2014 at 02:30 PM 0
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fire flag in OnCollisionEnter and reset it in OnCollisionExit. And use this flag as many times per frame as you need.

avatar image Avash · Dec 18, 2014 at 02:43 PM 0
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$$anonymous$$eshes can be anything.

avatar image richyrich · Dec 18, 2014 at 08:47 PM 0
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OnCollisionStay is called once per frame. How do I make it work multiple times?

Why? Providing an explanation here will help others see what you are trying to do and hopefully offer an alternative approach
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Answer by Hexer · Dec 19, 2014 at 06:08 PM

 function OnCollisionStay()
 { 
 Debug.Log("It intersect!");
 if (collision.gameObject.tag == "ObjectTag1"){
 Debug.Log("ObjectTag1");
 }
 }

Do you mean something like this?

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avatar image fafase · Dec 19, 2014 at 06:13 PM 1
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No, he meant the working version with the appropriate parameters.

avatar image Avash · Dec 19, 2014 at 08:48 PM 0
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It does not work multiple time in one frame. I know how physics work and I can't use it. Please delete your answer.

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