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Selectively import objects from Blender
I have a model in Blender which consists of a hierarchy of "real" objects and "dummy" objects. For example:
- Armature
Biped Mesh
- Rigging Control
Left Hand Control
- Face Control
Eye Control
etc
In the example, everything in the Rigging Control hierarchy are empty objects that act as targets for IK, animation control, etc. I would like to exclude these objects from Unity so that they do not import. Is there a way to do this?
(I know I can delete the objects manually when I instantiate a copy in Unity's scene editor, but this breaks the prefab connection. As I am still in the art tweaking phase, I would prefer not to do that.)
Answer by DaveA · Mar 27, 2012 at 07:25 PM
It depends on the exporter. I usually just import .blend files, but in this case you might want to try collada or something that lets you export 'selected only'
Thanks. It's not ideal but I suppose it's what I have to work with.