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Question by AlexT143 · Jan 02, 2019 at 05:10 PM · prefabbeginnerprefabsinitializationbasic programming

I need help adding an initial upwards velocity to some cloned prefabs.

I'm extremely new and inexperienced in Unity. The past few weeks I've been trying to make a basic version of the game Asteroids. I'm getting my bullet prefabs to spawn from my ship, however, of course, as bullets move, I would like my bullets to move upwards at a reasonable velocity. I've been using forum information and the manual in the past, but in spawning with initial velocity has been troublesome.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerControls : MonoBehaviour
 {
 
     public float speed = 10f;
     public float boundY = 2.25f;
     public KeyCode moveLeft = KeyCode.LeftArrow;
     public KeyCode moveRight = KeyCode.RightArrow;
     public KeyCode shoot = KeyCode.Space;
     private Rigidbody2D rb2d;
     public GameObject bullet;
     public int rotation;
 
     private Rigidbody2D bulletrb2d;
     public 
     // Use this for initialization
     void Start()
     {
         rb2d = GetComponent<Rigidbody2D>();
         bulletrb2d = bullet.GetComponent<Rigidbody2D>();
     }
 
     // Update is called once per frame
    public IEnumerator Delay(){
 
         yield return new WaitForSecondsRealtime(5);
     }
     void Update()
     {
         var vel = rb2d.velocity;
         if (Input.GetKey(moveLeft))
         {
             vel.x = -speed;
         }
         else if (Input.GetKey(moveRight))
         {
             vel.x = speed;
         }
         else
         {
             vel.x = 0;
         }
         rb2d.velocity = vel;
         var pos = transform.position;
 
         if (Input.GetKey(shoot)){
             Instantiate(bullet, pos, Quaternion.Euler(0, 0, 90));
             bulletrb2d.velocity = transform.up * speed;
            
             }

I've tried multiple ways to add initial velocity and none of them have worked. If further information is needed, I'd be glad to help. Thank you.

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