Question by
karlduckett · Jun 04, 2018 at 06:41 AM ·
systemsimulationbasicbasic programmingprocessor
Discrete Event Simulation + Queuing
Would really like to get peoples opinions/advice on how they would go about setting up a discrete-event simulation model in unity/C#.
For those that don't know what DES is, it's basically:
Spawn an object - object queues up for a processor - spends random amount of time - moves on - removed from simulation.
Most software out there is $10,000+ for model creation would be cool to set something super basic up in unity. I'm sure it's possible. Especially with the new NavPath system...
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