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Question by up826703 · Mar 06, 2018 at 09:53 PM · c#positionoffsetbasic programmingrelative position

Offsetting object to below another constantly?

So, what I've got here, is code which finds the position of the wheel collider, and makes the position of a specific bone the same. However, because they are at the same position, they are inside each other. How do I set it up, so that the track is always below the wheel collider? (Collider radius is 0.095) So far I have looked through a series off solutions to no avail.

 public class TrackBehaviour : MonoBehaviour {
 
     public WheelCollider targetTrack;
     private Vector3 trackPosition = new Vector3();
     private Quaternion trackRotation = new Quaternion ();
 
     // Update is called once per frame
     void Update () {
         targetTrack.GetWorldPose(out trackPosition, out trackRotation);
         transform.position = trackPosition;
     }
 }

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wheel.png (395.0 kB)
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Answer by bennett_apps · Aug 02, 2018 at 07:55 PM

Don't do this in your script...parent the track to the wheels!

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