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Question by Derusa · Apr 03, 2017 at 08:29 PM · c#unity 5networkingcycledaynight

Day/Night cycle turns black at night and how to Serialize it rightly?

Hey guys , i followed a simple Tutorial for an day/night cycle.

Firstly, the Skybox turns completely black (it's kinda weird) but i just want it to be like dark blue or something?

Secondly, I am using unet and I just noticed that the time is beginning from 0 to who ever is joining the room... like it's 17.00 pm for me but he joined right now and it's 00.00 for him/her..

Thanks in advance :)

My script: using System.Collections; using System; using UnityEngine; using UnityEngine.UI; using UnityEngine.Networking;

public class DayNightCycle : MonoBehaviour {

 //[SerializeField]
 public float time;
 public TimeSpan currenttime;
 public Transform SunTransform;
 public Light Sun;
 public Text timetext;
 public int days;


 public float intensity;


 public int speed;
 
 // Update is called once per frame
 void Update () 
 {
     ChangeTime();
 }

 public void ChangeTime()
 {
     time += Time.deltaTime * speed;
     if(time > 86400) //86400 = 00:00 
     {
         days += 1;
         time = 0;
     }
     currenttime = TimeSpan.FromSeconds (time);
     string[] temptime = currenttime.ToString () .Split (":"[0]);
     timetext.text = temptime[0] + ":" + temptime[1];

     SunTransform.rotation = Quaternion.Euler (new Vector3((time-21600)/86400*360,0,0));
     if (time < 43200)
         intensity = 1 - (43200 - time) / 43200;


     else                                                //Even if i disable this lines there's no changing in the darkness of the game...
         intensity = 1 - ((43200 - time) / 43200 *-1);      

         Sun.intensity = intensity;
         
   }

}

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