Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by 1111111111111111 · Oct 03, 2016 at 06:00 AM · datetime

modify/change system date time c#

Hello community, i researched and tried the below code but it is not working, it shows no error. The reason i want to modify the time is that the user should be the one validating the time and not the time zone from web which automatically sets the date and time. below is the code i tried, code in c#. thanks in advance.

using UnityEngine; using System.Collections; using System.Runtime.InteropServices; using System; using System.Collections.Generic;

namespace SetSystemTime {

 public class DateTimeValidator : MonoBehaviour {
     [StructLayout(LayoutKind.Sequential)]
     public struct SYSTEMTIME {
         public ushort wYear;
         public ushort wMonth;
         public ushort wDayOfWeek;
         public ushort wDay;
         public ushort wHour;
         public ushort wMinute;
         public ushort wSecond;
         public ushort wMilliseconds;
     }

     [DllImport("kernel32.dll", EntryPoint = "GetSystemTime", SetLastError = true)]
     public extern static void Win32GetSystemTime(ref SYSTEMTIME sysTime);


     [DllImport("kernel32.dll", EntryPoint = "SetSystemTime", SetLastError = true)]
     public extern static bool Win32SetSystemTime(ref SYSTEMTIME sysTime);

     [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
     internal static extern bool SetLocalTime(ref SYSTEMTIME lpSystemTime);


     [DllImport("kernel32.dll")]
     public extern static uint SetSystemTime(ref SYSTEMTIME lpSystemTime);

     public void SetCompTime() {
         SYSTEMTIME getStime = new SYSTEMTIME();
         Win32GetSystemTime(ref getStime);

         SYSTEMTIME updatedTime = new SYSTEMTIME();
         getStime.wYear = (ushort)2009;
         getStime.wMonth = (ushort)1;
         getStime.wDayOfWeek = (ushort)1;
         getStime.wDay = (ushort)1;
         getStime.wHour = (ushort)0;
         getStime.wMinute = (ushort)0;
         getStime.wSecond = (ushort)0;
         getStime.wMilliseconds = (ushort)0;
         Win32SetSystemTime(ref getStime);
         //SetLocalTime(ref getStime);
         //SetSystemTime(ref getStime);
     }

     public void GetTime() {
         SYSTEMTIME getStime = new SYSTEMTIME();
         Win32GetSystemTime(ref getStime);

         Debug.Log(System.DateTime.UtcNow.ToString() + "Current Time: " +
             getStime.wHour.ToString() + ":"
             + getStime.wMinute.ToString());
     }

     void Start() {
         SetCompTime();
     }
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by trungvt90 · Jan 12, 2019 at 05:00 AM

Maybe this question is to old. But I think some one still need the answer :) The above code still working, but you must run Unity as administrator

Tested: Unity 2018.3.0 Windows 10

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

How to using date time? 2 Answers

Countdown timer into text c# 1 Answer

calendar gui for date selection 4 Answers

Idle increment game, offline gains issue 0 Answers

How to write If the player don't play the game for 24 hours, the game is over. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges