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Question by Doctorlb · Mar 19, 2020 at 08:12 PM · characterspeedincrease

I can't increase the speed of my character?,Increase the speed of my character!

I am doing a 3d movement system. The player is able to move and jump, however his movement speed is extremely slow. When i change the speed variable, nothing happens. I have tried to increase the key sensitivity but it changes nothing.

Do you have any suggestions? Thank you!

{

 public CharacterController controller;

 public float speed = 12.0f;
 public float gravity = -9.81f;

 public float jumpHeight = 3f;

 public Transform groundCheck;
 public float groundDistance = 0.4f;
 public LayerMask groundMask;

 Vector3 velocity;
 bool isGrounded;

// Update is called once per frame void Update() { isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask );

     if(isGrounded && velocity.y < 0)
     {
         velocity.y = -2f;

     }

         float x = Input.GetAxis("Horizontal");
     float z = Input.GetAxis("Vertical");

     Vector3 move = transform.right * x + transform.forward * z;

     controller.Move(move * Time.deltaTime);

     if(Input.GetButtonDown("Jump") && isGrounded)
     {
         velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);

     }

     velocity.y += gravity * Time.deltaTime;
     controller.Move(velocity * Time.deltaTime);

 }

,I am doing a 3d movement system. The player is able to move and jump, but his movement speed is really slow and for some reason i can't increase it. When i change the speed variable, it does nothing.

{

 public CharacterController controller;

 public float speed = 12.0f;
 public float gravity = -9.81f;

 public float jumpHeight = 3f;

 public Transform groundCheck;
 public float groundDistance = 0.4f;
 public LayerMask groundMask;

 Vector3 velocity;
 bool isGrounded;

// Update is called once per frame void Update() { isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask );

     if(isGrounded && velocity.y < 0)
     {
         velocity.y = -2f;
     }

         float x = Input.GetAxis("Horizontal");
     float z = Input.GetAxis("Vertical");

     Vector3 move = transform.right * x + transform.forward * z;

     controller.Move(move * Time.deltaTime);

     if(Input.GetButtonDown("Jump") && isGrounded)
     {
         velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
     }
     velocity.y += gravity * Time.deltaTime;
     controller.Move(velocity * Time.deltaTime);
 }

Any suggestions?

Thank you!

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Answer by metalted · Mar 19, 2020 at 09:44 PM

Yeah... i understand that "speed" doesn't do anything, because it isn't used in your code. I'm pretty sure that Visual Studio will show 3 dots underneath it saying its unused and there could also be a warning about it in Unity. Anyway to make it work, add the speed variable to the controller.Move assignment:

 controller.Move(move * Time.deltaTime * speed);
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avatar image Doctorlb · Mar 20, 2020 at 01:26 PM 0
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Thank you very much, i will try it out. Have a wonderful day.

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