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Question by suIly · Nov 11, 2019 at 03:01 PM · intincrease

Increment Int Once on OnTriggerEnter

I added this code to proceed to the next level in my 2D Platformer

     void OnTriggerEnter2D(Collider2D col)
     {
         if (col.gameObject.tag == "Doorway")
         {
             Invoke("NextLevel", 0.1f);
         }
     }
 
     void NextLevel()
     {
         transform.position = respawnPoints[levelNumber++].position;
         levelNumber++;
     }

But for some reason, the int levelNumber is adding way too much. Is there anyone who can help me with this problem?

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avatar image Hellium · Nov 09, 2019 at 08:26 PM 0
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Do you realize you are incrementing levelNumber twice? First here respawnPoints[levelNumber++] and then the line below?

avatar image suIly Hellium · Nov 10, 2019 at 11:26 AM 0
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Oh! Caught that mistake :) But once I put just levelnumber in it,

 void NextLevel()
 {
     levelNumber++;
     transform.position = respawnPoints[levelNumber].position;
     
 }


it still adds way too much :(

avatar image Hellium suIly · Nov 10, 2019 at 11:39 AM 0
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Are you sure OnTriggerEnter2D is only called once? Is levelNumber a simple int or is it declared as static?

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