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Question by acclogin71 · Sep 25, 2018 at 07:34 AM · texttimerfloatconvert

how to edit only specific part of text UI ?

there's a timer
LapTime 00:00:00

 private Text laptime;
 private float Secfloat;
 void Start ()
 {
     laptime = GameObject.Find("Lap Time").GetComponent<Text>();
 }
 
 void Update ()
 {
     SecCount();
 }

 public void SecCount()
 {
     Secfloat += Time.deltaTime;
     if(Secfloat > 59)
     {
         Secfloat = 0;
     }
     laptime.text = Secfloat.ToString("F0");
 }  

this script replaces entire "LapTime 00:00:00" text with seconds count 1...2...3... and so on.
but I dont want that, I want seconds count to only replace middle digits in the text like so "LapTime 00:03:00" and not the entire text.
I know its doable but dont know right keywords to search the google.
also how to display time not like 1..2...3...4... but like 01...02...03...04...
thanks in advanced

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Answer by Hellium · Sep 25, 2018 at 09:04 AM

  private const string format = "LapTime {0:00}:{1:00}:{2:00}";
  private Text laptime;
  private float Secfloat;
  void Start ()
  {
      laptime = GameObject.Find("Lap Time").GetComponent<Text>();
  }
  
  void Update ()
  {
      SecCount();
  }
  public void SecCount()
  {
      Secfloat += Time.deltaTime;
      if(Secfloat > 59)
      {
          Secfloat = 0;
      }
      laptime.text = string.Format( format, 0, Secfloat, 0 ) ;
  }  
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Answer by KittenSnipes · Sep 25, 2018 at 08:36 AM

@acclogin71 Seems simple enough I think I don’t really get your question but I’ll try and answer anyway. This method also allows you the added bonus of not resetting your Secfloat value just in case you need it for any other scripts. It’s format will not change but the output using the value will.

  //Reference to our text
  private Text laptime;
  //float holding our current lap time
  private float Secfloat;
  void Start ()
  {
      //Get our Reference 
      laptime = GameObject.Find("Lap Time").GetComponent<Text>();
  }
  
  void Update ()
  {
      //Update our displayed lap time 
      SecCount();
  }
  public void SecCount()
  {
      //Add the current running time to our lap time
      Secfloat += Time.deltaTime;
 
      //This is a c# class that does most of the time conversion work for us
      TimeSpan time = TimeSpan.FromSeconds(Secfloat);
      //Then we convert that time to a suitable format
      string str = time.ToString(@"mm\:ss\:fff");
      //Then display our lap time
      laptime.text = str;
  }  


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