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Question by L_88 · Mar 12, 2015 at 01:09 PM · spriteplayanimatemaximize

Sprite animating backwards and slower on 'maximize on play'

When I press a button, it triggers an animation I created from a series of sprites (a spinning wheel). When I press play to view it on the small screen it works fine, but when I maximize on play, the animation seems to run slower and backwards (I guess it's cycling through the sprites the opposite way now?). Has anyone else experienced this problem? I have another animation attached to a second button and it runs fine. I have culling mode set to 'always animate'. Any suggestions would be appreciated!

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avatar image saud_ahmed020 · Mar 12, 2015 at 02:18 PM 0
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First make sprite sheet and then make animation from dragging these sprites from sprite sheet. Hope for the best!!!

avatar image L_88 · Mar 12, 2015 at 02:28 PM 0
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Yes, I did make a sprite sheet for the animation. It works fine when the screen is $$anonymous$$imized, the problem is that it seems to break somehow once I 'maximize on play'. Thanks.

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