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Sprite animating backwards and slower on 'maximize on play'
When I press a button, it triggers an animation I created from a series of sprites (a spinning wheel). When I press play to view it on the small screen it works fine, but when I maximize on play, the animation seems to run slower and backwards (I guess it's cycling through the sprites the opposite way now?). Has anyone else experienced this problem? I have another animation attached to a second button and it runs fine. I have culling mode set to 'always animate'. Any suggestions would be appreciated!
First make sprite sheet and then make animation from dragging these sprites from sprite sheet. Hope for the best!!!
Yes, I did make a sprite sheet for the animation. It works fine when the screen is $$anonymous$$imized, the problem is that it seems to break somehow once I 'maximize on play'. Thanks.
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