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Why do animations in separate layers not work when I Maximize On Play?
When I test the game using Maximize On Play my attacks/sounds work but the animation does not play. Everything works fine if i do not Maximize On Play.
My Locomotion blend tree and other animations are on a Base layer and all work fine. I have my player attacks on separate Attack layers. I'm collaborating with one other person and this issue only happens on my computer. We are both using version 2018.2.15f1
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