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Question by Carcajada-Artificial · Aug 31, 2015 at 03:24 AM · loaddelaystartwaitseconds

,Wait x seconds for game to start.

Hello, I'm a game dev beginner. I've faced a problem with my game currently. I'm trying to make my game start after any number of seconds I want (without occupying memory, like counting to one million or something). I don't know how to delay the game's start. I would love for the function to have as a parameter a float variable. If you could help me build this function I will be very grateful. Thanks.

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Answer by Ambrose998800 · Sep 03, 2015 at 02:32 AM

I don't know if this is, what you are looking for, but i've done something like this with my Intro... (JavaScript).

 private var IntroIsPlaying: boolean = true; // toggles the menu on when is == false
 public var x: int; // seconds to wait before show menu
 
 function Start(){
 
     Screen.lockCursor = false;
     Cursor.visible = true;
     
     Intro(); // calls the menu delay function (at the bottom of the script)
         
 }
 
 function OnGUI(){
         if (IntroIsPlaying){
     
             GUI.DrawTexture(Rect(0, 0, Screen.width, Screen.height), *BlackScreen*, ScaleMode.StretchToFill); // shows a black screen as long intro is playing (hides the menu)
     
         } else if (!IntroIsPlaying){
 
         GUI.DrawTexture(Rect(0, 0, Screen.width, Screen.height), *MenueBackground*, ScaleMode.StretchToFill); // shows the menu background
         
     }    
 }
 
 function Intro(){
 
     yield WaitForSeconds(x);
     IntroIsPlaying = false;
         // StartSong.Play(); // music starts when intro is over and menu is shown
         
 }
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