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Question by airop · Sep 12, 2013 at 08:32 PM · timescaletimer-scripttimespan

Time passes / if time is at certain point

Hi guys, so i am trying to do the following, i searched unity3d forums and also here for an answer but couldnt find any, so i hope someone can help me.

So, I want to do the following;

the time keeps passing ingame ( for example tycoon games, where weeks/months/years pass ) and at certain points i want to be able to activate another script ( for example, every 4 weeks the player should receive 10 points )

I hope someone knows how i can do this the right way, thank you.

ps: i use c#

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Answer by Paparakas · Sep 12, 2013 at 10:52 PM

You could use Time.time http://docs.unity3d.com/Documentation/ScriptReference/Time-time.html

Let's say in your game, every second counts as a day. You could use Time.time to check how many seconds have gone by, and use that to see if the time was at a certain point.

An extremely simple example would be:

 private float weeksSinceLastPayUp = 0;
 private float daysSinceLastPayUp = 0;
 private float TimePassed = 0;
 void Update()
 {
 
 daysSinceLastPayUp = Time.time - TimePassed
 weeksSinceLastPayUp = days / 7;
 
 if(weeksSinceLastPayUp >= 4)
 {
 this.points += 10;
 TimePassed += daysSinceLastPayUp;
 daysSinceLastPayUp = 0;
 weeksSinceLastPayUp = 0;
 }
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avatar image airop · Sep 13, 2013 at 10:16 AM 0
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thank you very much. i will try this out once i get home from work :)

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