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Question by chiggafoo · Jun 24, 2012 at 03:00 PM · physicsrigidbodyobjectsleep

How to stop rigidbody.sleep()

Lets say i have an object mid-air and is sleeping [["rigidbody.sleep()"]] how could i make it awake again and move to where it needed to move to its physics (Lets say it needs to move downward, because its up in the air)

Is there a function i am missing?

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Answer by pheash · Jun 24, 2012 at 03:09 PM

rigidbody.WakeUp(); will force it to wake back up. more info can be found in the reference: http://unity3d.com/support/documentation/ScriptReference/Rigidbody.WakeUp.html this will reactivate physic calculations and if its using gravity it will fall to the ground

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avatar image chiggafoo · Jun 24, 2012 at 03:11 PM 0
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Thanks! I really need to look at the script reference more often!

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Answer by NathanJSmith · Aug 20, 2019 at 09:40 AM

You can set Rigidbody.sleepThreshold to 0 to disable rigidbody sleeping feature.

     m_Rigidbody = GetComponent<Rigidbody>();
     m_Rigidbody.sleepThreshold = 0.0f;


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avatar image Kudorado · Jun 17, 2020 at 09:45 AM 0
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You save my day, thanks.

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