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Question by $$anonymous$$ · Dec 25, 2018 at 05:47 AM · maths

Make GameObject rotate forward relative to other gameobject

I want Enemy rotate straight to Player. So, A Enemy Fire to Playeralt text

photo-2018-12-25-11-14-57.jpg (641.1 kB)
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avatar image SauronDark · Dec 25, 2018 at 06:35 AM 0
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transform.lookat

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Answer by ignacevau · Dec 25, 2018 at 09:41 AM

This is a common situation and I believe that if you had done some research, you would've figured it out yourself. Anyways, supposing that you want a smooth rotation, I recommend using Quaternion.Slerp() instead of LookAt(). A way to do this would be:

public Transform Player; private void Update() { Quaternion newRotation = Quaternion.LookRotation(transform.position - Player.position); newRotation.z = Player.transform.rotation.z; newRotation.x = Player.transform.rotation.x; transform.rotation = Quaternion.Slerp(transform.rotation, newRotation, Time.deltaTime * 8); }

Since you did not tell, I assumed that you would like to rotate the enemy on the y-axis (note that the rotation on the z and x axis remain unchanged). This would work for both a 2D and 3D environment.

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avatar image $$anonymous$$ · Dec 26, 2018 at 10:47 AM 0
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Enemy Rotate to Opposite Directionalt text

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