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Question by Jerem0597 · Jul 01, 2020 at 08:27 PM · physicsvector3collidersforcetriggers

Curious about "Vortex" force (HELP)

Hello everyone, are there some of you who did experienced or is currently working on about vortex force?

Because I struggled a lot with that and I can't find any topic with a good answer, neither in Google.

It seems be a new concept of Unity that never tried to play with before because even I tried by adding "Point Effector" from a GameObject who attracts others and rotating this GameObject.

Then when I make a GameObject entering in which where should to be guided by this "vortex" force, nope, it's not working and it attracts only A point to B point in a straight line. I'm disappointed of results to be honest.

Hope that you have an answer.

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Answer by LeFlop2001 · Jul 01, 2020 at 09:00 PM

You could simply use the Physics.OverlapSphere() function to detect any object in the proximity of the vortex and adding a force perpendicular to the vortex and multiplying it by the distance

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Answer by Jerem0597 · Jul 02, 2020 at 07:22 PM

@LeFlop2001 Thanks for your time to reply my question,

I found an old answer like your suggestion with Physics.OverlapSphere(), here's link: https://answers.unity.com/questions/973239/how-to-add-a-constant-force-pulling-all-objects-to.html

But me, I used a triggered collider circle with OnTriggerStay(Collider other), it's same thing?

If yes, then I have to try about perpendicular force with multiplication. It's Vector3.Cross, correct? Like in the documentation: https://docs.unity3d.com/Manual/ComputingNormalPerpendicularVector.html I will multiply it depending on radius length. But right now, my brain is burned lol but thanks again

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