Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by AlexLundstrom · Apr 20, 2021 at 04:06 PM · rotationcarsteeringwheel colliderdriving

How to make a steering wheel that rotates when wheels do?

I have been searching for an answer for the past two days on here and Stackoverflow and I just cant find a solution. For the past week I've been trying to make a driving game. I have a simple working CarController. Right now the steering wheel just rotates to the left and right when wheels do, but they are not synchronized and they don't stop and return to certain angles. I want, so that the wheel turns at the same angle as the wheel and that it stops when the wheel is turned to certain angles and returns to a 0 angle when the wheel is not turned. I'm a beginner at coding, so if someone can find a solution to this problem, please share.

Here's my CarController script:

  public class CarController : MonoBehaviour
     {
         private float horizontalInput;
         private float verticalInput;
         private float steeringAngle;
         public WheelCollider frontLeftC, frontRightC;
         public WheelCollider rearLeftC, rearRightC;
         public Transform frontLeftT, frontRightT;
         public Transform rearLeftT, rearRightT;
         public float maxSteerAngle=30;
         public float SteerSpeed = 100;
         public float power=50;
         public GameObject wheel;
         float rotations = 0;
         
         
         
         public void GetInput()
         {
             horizontalInput = Input.GetAxis("Horizontal");
             verticalInput = Input.GetAxis("Vertical");
         }
         private void Steer()
         {
             steeringAngle = maxSteerAngle * horizontalInput;
             frontLeftC.steerAngle = steeringAngle;
             frontRightC.steerAngle = steeringAngle;
         }
         private void Accelerate()
         {
             frontLeftC.motorTorque = verticalInput * power;
             frontRightC.motorTorque = verticalInput * power;
             rearLeftC.motorTorque = verticalInput * power;
             rearRightC.motorTorque = verticalInput * power;
         }
         private void UpdateWheelPoses()
         {
             UpdateWheelPose(frontLeftC, frontLeftT);
             UpdateWheelPose(frontRightC, frontRightT);
             UpdateWheelPose(rearLeftC, rearLeftT);
             UpdateWheelPose(rearRightC, rearRightT);
         }
         private void UpdateWheelPose(WheelCollider collider, Transform transform)
         {
             Vector3 pos = transform.position;
             Quaternion quat = transform.rotation;
             collider.GetWorldPose(out pos, out quat);
             transform.position = pos;
             transform.rotation = quat;
         }
         private void FixedUpdate()
         {
             GetInput();
             Steer();
             Accelerate();
             UpdateWheelPoses();
     
     
             if (horizontalInput>0)
             {
                 wheel.transform.Rotate(Vector3.forward * Time.deltaTime * SteerSpeed);
                 rotations += steeringAngle;
             }
             if (horizontalInput < 0)
             {
                 wheel.transform.Rotate(-Vector3.forward * Time.deltaTime * SteerSpeed);
                 rotations -= steeringAngle;
             }
     
         }
 }

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

154 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Car Front Tires rotation clamped between 270° - 90° 0 Answers

CAR ROTATING HELP 2 Answers

Car Steering Relative to Car Speed 2 Answers

Calculate an object's rotation, etc. 1 Answer

Random rotation of car 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges