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Question by KeithSeraph · Feb 18, 2018 at 11:50 AM · physicsrigidbodytransformmultiplayercharactercontroller

Help With Ragdoll Physics

Hey, I'm working on the multiplayer portion of my game and was getting around to adding the ragdolls for the hit detection and cant seem to figure out why my weaponHolder (shown in video/link) keeps rapidly moving out of position. I feel like it may be something to do with the physics but I've tried setting the weaponHolder to it's one layer and unchecked the box to not collide with anything, even disabling my character controller but to not avail. Any ideas?? Thank you in advance. If you need any more info I'd be happy to provide it.

https://drive.google.com/file/d/1yJyht9OUsRrWs5C1QD-8Z-638AnHc6vn/view?usp=sharing

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