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Question by guyschroeder2001 · Apr 21, 2021 at 12:40 PM · speedracing

Speed Boost doesn't work

Hi, I want to boost the speed of the car if it collides with the box. it collides correctly and the box is also destroyed but the boost does not work. (Like in Mario Kart for example but instead of an item just a boost) Can anyone help? Thanks!

 void Start()
 {
     speed = 1;
     boosttimer = 0;
     boosting = false;
 }
 void Update()
 {
     mouv.x = 0;
     mouv.y = 0;
     mouv.z = Input.GetAxis("Vertical");
     r = Input.GetAxis("Horizontal");
     
     if (boosting)
     {
         boosttimer += Time.deltaTime;
         if (boosttimer>=15)
         {
             speed = 12;
             boosttimer = 0;
             boosting = false;
         }
     }
 }
 //item
 void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.CompareTag("Box"))
     {
         boosting = true;
         speed *= 5f;
         Destroy(other.gameObject);
     }
 }
 //mouvement
 void FixedUpdate()
 {
     Debug.Log(speed);
     Vector3 newPosition = rb.position + transform.TransformDirection(mouv * speed * Time.fixedDeltaTime);
     rb.MovePosition(newPosition);
     transform.Rotate(0, 2 * r, 0, Space.Self);
 }
 //Speed OnRoad/OffTerrain
 private void OnCollisionStay(Collision other)
 {
     if (!other.gameObject.CompareTag("Road"))
         speed *= 0.9f;
     if (speed < 7f)
     {
         speed = 7f;
     }
     if (!other.gameObject.CompareTag("Plane"))
         speed = 12;
 }

}

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