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Unity with Redis, speed up pub/sub costing time
Hi there,
Recently, I am developing a small multi-user racing game by using unity with the in-memory database redis.
I used redis pub/sub function to send the information such as x, y, z position and speed.
However, sending information by using publish and receiving information by using subscribe one time will cost 0.03 second. It means that I only can reach out around 33.3 FPS in the Unity.
Is there any way to improve that.
My redis in-memory database is 4 GB Memory / 25 GB Disk / NYC3 - Ubuntu 18.04 (LTS) x64
Appreciate!!
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