Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Serinplay · Aug 06, 2019 at 05:49 PM · rotationmovement scriptspaceshipclick to move

Space Game - Click To Move and Mouse Look

Hello Everybody,

I use this script for my space game project.But i have a problem.I need your helps.

Problem : My ship always looking the mouse position.I dont want this.I want when im clickin mouse button 1 , my ship must rotate and go where im clicked , smootly.

Thanks.

 public class PlayerMovement : MonoBehaviour
 {
 
     
     public float movementSpeed;
     public GameObject camera;
 
     
     void Update()
     {
 
         
         Plane playerPlane = new Plane(Vector3.up, transform.position);
         Ray ray = UnityEngine.Camera.main.ScreenPointToRay(Input.mousePosition);
         float hitDist = 0.0f;
 
         if (playerPlane.Raycast(ray, out hitDist))
         {
             Vector3 targetPoint = ray.GetPoint(hitDist);
             Quaternion targetRotation = Quaternion.LookRotation(targetPoint - transform.position);
             targetRotation.x = 0;
             targetRotation.z = 0;
             transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, 7f * Time.deltaTime);
         }
 
        
         if (Input.GetKey(KeyCode.Mouse0))
             transform.Translate(Vector3.forward * movementSpeed * Time.deltaTime);
 
     }
 
 }


[1]: /storage/temp/144171-asdasd.png

[2]: /storage/temp/144172-axsd.png

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by Hellium · Aug 07, 2019 at 07:21 AM

 using UnityEngine;
 
 public class PlayerMovement : MonoBehaviour
 {
     public float movementSpeed;
     private new Camera camera;
     private Vector3 destination;
     private bool movingToDestination;
 
     private void Start()
     {
         camera = Camera.main;
     }
 
     void Update()
     {
         if (Input.GetKey(KeyCode.Mouse0))
         {
             Plane playerPlane = new Plane(Vector3.up, transform.position);
             Ray ray = camera.ScreenPointToRay(Input.mousePosition);
             float hitDist = 0.0f;
 
             if (playerPlane.Raycast(ray, out hitDist))
             {
                 destination = ray.GetPoint(hitDist);
                 destination.y = transform.position.y;
                 movingToDestination = true;
             }
         }
 
         if( movingToDestination )
         {
             Quaternion targetRotation = Quaternion.LookRotation(destination - transform.position);
             transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, 7f * Time.deltaTime);
 
             transform.Translate(Vector3.forward * movementSpeed * Time.deltaTime);
             movingToDestination = Vector3.SqrMagnitude(transform.position - destination) > 0.01f;
         }
     }
 }

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

145 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Constant 3D rotation (torque, angular acceleration, etc) GLOBAL to object in space? 1 Answer

RTS Minimap Movement 0 Answers

How can make my mouse look working? 0 Answers

How to do Controls like in Cubiques game 0 Answers

Spaceship gets stuck at transform.eulerAngles.x =270 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges