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Question by Adam_Benko · Oct 30, 2018 at 06:26 PM · 2d gamerigidbody2dplayer movementspaceshipparent transform

How to realize a moving, rotating Spaceship with a moving player with top down view ? 2D

Hi. I need ship, where player can move with top down view. This ship moves with it's own script, player too, independently. Player should "stick" to the ship. If he is just a child obj of the ship, he will fly away from the ship and is affected by the ship's movement, which is not what I want. I have found 2 ways of doing this. 1) - script is on playerObject

  public Transform HoldingObject; //ship
  public Transform PlayerObject;
  void Start()
  {
  }
  void Update()
  {
      PlayerObject.position = HoldingObject.position;
      PlayerObject.parent = HoldingObject;
  }

The problem is that the player cant move inside the ship, since his position is always matching the ship's position.

2) - Make a script that makes playerObject isKinematic. This way, player is not affected by the physics of the ship and as a parent object of the ship, it stays on top of it. The problem is that I dont know what kind of limitations will this bring. If the transform position based movement for isKinematic PlayerObject is a good idea. Will I be able to make a collision with the walls then ? Is the movement gonna be like teleportation or can I make it somewhat natural ? If so, can you give me a glimpse of such script ? Thank you very much.

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