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Google play authentication failed after adding keystore
It was working perfectly, but when i added a keystore throught player settings to publicate my app, when i run the game on my device the authentication fails. I try to put the app in playstore, and then download it, but it does not matter, the clients cannot be autenticated. Is crazzy because i can choose my acount but, when y choose one, this client cannot be autenticated.
void Start () {
PlayGamesPlatform.Activate();
PlayGamesPlatform.DebugLogEnabled = true;
if (!Social.localUser.authenticated)
{
Social.localUser.Authenticate((bool success) =>
{
// handle success or failure
if (success)
{
}
});
}
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