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Question by dasgandlaf · Aug 02, 2021 at 01:13 PM · collisioncollision detectioncollision issues

Clipping when going from one composite collider2d to another

Hi,

I have a game, where I use multiple tilemaps with composite colliders, to be able to distinguish between those. Problem is, sometimes, when I try to walk over a composite collider of another tilemap, I get stuck at that area. Here is something I drew, so you can better understand my problem:alt text

Making my collider rounded won't work because my player would jump at that clipping point, because my player is physics based. I also tried to make a parent of my tilemaps, to make all of my tilemaps into one whole collider, but then the problem is, that I can't distinguish which tilemap was hit. I need to know which one of those tilemaps were hit in the OnCollisionStay/Enter etc. methods. How would I fix this problem? Any help is greatly appreciated :)

problem.jpg (20.7 kB)
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