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Question by unity_yvpFYLEilH17Ug · Apr 27, 2020 at 01:47 PM · tilemapbug-perhapscollision2dcollision issues

Collision doesnt get removed when I erase parts of the tilemap

Hello everyone!

I'm working on a 2D game, but I'm having some trouble when I use the Tilemap collider 2D. When I make a level it all works fine, but once I use the 'erase' function to edit a part of my level the collision of the removed tiles won't get removed. Because of that, I'm stuck with random spots that still have collision.

Resetting/removing and adding the Tilemap collider 2D doesn't seem to refresh the collision. How could I get rid of these invisible blocks?

Thanks in advance!

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avatar image jakkaj_games · Jun 13, 2020 at 06:47 AM 0
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Bah - figured out my problem. I had an old runtime generated edge collider that was the culprit. It was created to be the same shape as the tilemap, but not visible.

avatar image jakkaj_games · Jun 15, 2020 at 09:34 AM 0
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Bump. I too am having this problem suddenly.

I have tiles that I remove at runtime. They are using a composite collider. I've tried without composite too. I swear it was working in the past.

$$anonymous$$y player just gets stuck where the tile was, but it does not show up in the editor or the game, and the collider gizmos show the correct green outline.

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Answer by hjc_ · Sep 04, 2020 at 08:56 PM

For future readers, I was able to fix this by going to the Tilemap object in the grid that used to contain the tiles I deleted and toggling the Tilemap Collider on and off. This also updated all physics outlines I had manually changed.

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avatar image Ed-Den-Gaming · Aug 04, 2021 at 10:03 PM 0
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Spot on! Thank you.

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